1、通过Assets->Create->Shader来创建一个默认的Shader,并取名键历“MyShader”。
Unity3D教程:3D角色的渲染
2、将MyShader打开即可看见Unity默认的Shader代码首乱
01 Shader "Custom/稿芹搜MyShader" {
02 Properties {
03 _MainTex ("Base (RGB)", 2D) = "white" {}
04 }
05 SubShader {
06 Tags { "RenderType"="Opaque" }
07 LOD 200
08 CGPROGRAM
09 #pragma surface surf Lambert
10 sampler2D _MainTex;
11 struct Input {
12 float2 uv_MainTex;
13 };
14 void surf (Input IN, inout SurfaceOutput o) {
15 half4 c = tex2D (_MainTex, IN.uv_MainTex);
16 o.Albedo = c.rgb;
17 o.Alpha = c.a;
18 }
19 ENDCG
20 }
21 FallBack "Diffuse"