UG 变螺距螺旋线怎么画?

有UG4.0的具体操作吗?
2024-11-16 10:31:07
推荐回答(3个)
回答1:

用表达式来画

End_pitch=0.5-------------------------------------终止卷螺距铅缺做

OD=1----------------------------------------------弹簧外直径

Start_pitch=0.1075--------------------------------起始卷螺距

Turns=5-------------------------------------------弹簧圈数

Wire_dia=0.05-------------------------------------弹簧线径

height=Turns*mean_pitch---------------------------弹簧高度

mean_pitch=(Start_pitch+End_pitch)/2--------------平均螺距

[mm]p0=Wire_dia

[mm]p1=0

rad=OD/2------------------------------------------弹簧外半径

t=1-----------------------------------------------规律曲线

x=t*height

x1=0

x2=mean_pitch

x3=height-mean_pitch

x4=height

xt=cos(360*Turns*t)*rad---------------------------X规律

yt=sin(360*Turns*t)*rad---------------------------Y规扮圆律

z1=0

z2=Start_pitch

z3=height-End_pitch

z4=height

zt=zt1+zt2+zt3+zt4--------------------------------Z规律

zt1=(((x-x2)*(x-x3)*(x-x4)/((x1-x2)*(x1-x3)*(x1-x4))))*z1

zt2=(((x-x1)*(x-x3)*(x-x4)/((x2-x1)*(x2-x3)*(x2-x4))))*z2

zt3=(((x-x1)*(x-x2)*(x-x4)/((x3-x1)*(x3-x2)*(x3-x4))))*z3

zt4=(((x-x1)*(x-x2)*(x-x3)/((x4-x1)*(x4-x2)*(x4-x3))))*z4

变螺距弹槐衡簧在已知起始螺距和终止螺距、圈数条件下利用拉格朗日插值法确定Z值变化规律

回答2:

偶只会用破衣画

回答3:

建议你去UG论坛上搜索一下,有很多这方面的资料。